|

Swimming Belt Loop
Complete these three requirements:
- Explain rules of Safe
Swim Defense. Emphasize the buddy system.
- Play a recreational
game in the water with your den, pack, or
family.
- While holding a kick
board, propel yourself 25 feet using a
flutter kick across the shallow end of the
swimming area
Swimming Sports Pin
Earn the Swimming belt
loop, and complete five of the following
requirements:
- Practice the
breathing motion of the crawl stroke while
standing in shallow water. Take a breath,
place your head in the water, exhale, and
turn your head to the side to take a breath.
Repeat.
- Learn two of the
following strokes: crawl, backstroke,
elementary backstroke, sidestroke, or
breaststroke.
- Learn two of the
following floating skills: jellyfish float,
turtle float, canoe (prone) float.
- Using a kickboard,
demonstrate three kinds of kicks.
- Pass the
"beginner" or
"swimmer" swim
level test.
- Visit with a
lifeguard and talk about swimming safety in
various situations (pool, lake, river,
ocean). Learn about the training a lifeguard
needs for his or her job.
- Explain the four
rescue techniques: Reach, Throw, Row, and Go
(with support)
- Take swimming
lessons.
- Attend a swim meet at
a school or community pool.
- Tread water for 30
seconds.
- Learn about a U.S.
swimmer who has earned a medal in the
Olympics
- Demonstrate the
proper use of a mask and snorkel in a
swimming area where your feet can touch the
bottom.
All swimming activities
done by Cub Scout Packs must be done in
accordance with the rules in the "Safe Swim
Defense", described in the Guide to Safe
Scouting (#34416B). That program is available
for viewing by
clicking
here. Those rules are not mandatory for
individuals or families, of course, swimming in
private or public pools, lakes, or beaches,
although families are encouraged to use as much
of them as appropriate. They ARE mandatory for
all Cub Scout aquatic activities, trips to
swimming pools arranged as Den or Pack meetings
or outings.
Included in the Guide is a
procedure and standards for classifying swimming
ability. Requirement 5 for the Swimming Pin,
listed above, refers to the following tests,
taken from the Guide.
Beginner Test
Jump
feet first into water over the head in
depth, level off, swim 25 feet on the
surface, stop, turn sharply, resume swimming
as before, and return to starting place.
The entry and turn serve
the same purpose as in the swimmer test. The
swimming can be done with any stroke, but no
underwater swimming is permitted. The stop
assures that the swimmer can regain a stroke if
it is interrupted. The test demonstrates that
the beginning swimmer is ready to learn
deepwater skills and has the minimum ability
required for safe swimming in a confined area in
which shallow water, sides, or other support is
less than 25 feet from any point in the water.
Swimmer Test
Jump feet first into water over the head in
depth, level off, and begin swimming. Swim
75 yards in a strong manner using one or
more of the following strokes: sidestroke,
breaststroke, trudgen, or crawl; then swim
25 yards using an easy, resting backstroke.
The 100 yards must be completed in one swim
without stops and include at least one sharp
turn. After completing the swim, rest by
floating.
The swimmer test
demonstrates the minimum level of swimming
ability required for safe deep-water swimming.
The various components of the test evaluate the
several skills essential to this minimum level
of swimming ability: The test administrator must
objectively evaluate the individual performance
of the test, and in so doing should keep in mind
the purpose of each test element.
|